Transfer of the fate of the master of Chif from hands Bungie in jurisdiction 343 Industries Many fans of the series were perceived negatively. The game changed the visual style, we presented a new set of monsters and weapons, and the gameplay lost part of its “sand” component. However, https://www.manaolahawaii.com/articles/the-influence-of-non-uk-casinos-on-the-rise-of-esports.html most critics have a new concept of the series to their liking. IN Halo 5: Guardians The developers did not stop there and continued to break the traditions.
Reds against the blue
Events Halo 5 start a few months after the final of the previous part. It is difficult to say anything about the plot, avoiding the spoilers, since the main intrigue around which the entire script is built is already twisted in the second mission. For certain reasons, once a master of Chief ignores the instructions of Kkon and goes in search of one notorious character. The authorities are concerned about what is happening and sends Spartan Locke for John 117.
Thus, the narrative is not entirely linear: two stories are told to us – one is dedicated to the “blue team” led by Chiff, the other is the Osiris detachment, whose helm is standing Locke. Such a scenario technique allows you to look at the same events from several sides. However, both heroes have to solve similar problems – to destroy the hordes of carpets and prometheists.
Everything is smooth in the narrative, and the motives of some actors raise questions. The plot develops rather sluggishly and slowly, but interest in what is happening is preserved, because a new threat that arose from a rather unexpected side is hanging over humanity. Unfortunately, all the most interesting begins under the curtain. We still will not have time to repulse a new evil – our heroes will do this in the next part.
You will have to play for two protagonists, and most often for Locke. However, this does not affect the gameplay – in both cases we have the same “Spartan” set in the form of self -healing armor and a couple of grenades. The costumes of the wrestlers with the carpet were equipped with new abilities – so, now we can deliver a crushing blow to the ground when falling from a height or cling to a ledge, to which we can’t get in the usual jump.
New items came in time, since most combat locations are very extensive and have an extensive structure. The space for vertical gameplay has increased. There are almost no dull corridor skirmishes in the game, during shootings we will constantly jump on different platforms, climb on the hill, look for workarounds and attack the enemy from the rear. All this makes the process more dynamic and tactical, and the battles themselves look large.
How to fight and how to exterminate the enemy is a matter of exclusively personal preferences. Levels are replete with various types of transport. It is not necessary to use it at all, because it is almost always possible to fight for your two, however, the very opportunity to ride through the expanses on the “vepra”, and then transfer to some fighter and to shoot the enemy’s heavy equipment from it with a bang. “For a checkmark” will let them climb once into the Skorpion ultra -browned tank and saddle the big fur. It is difficult to come up with more mossy shooting cliches, therefore there is no particular fascination in these episodes.
The ranks of opponents for the most part consist of acquaintances Halo 4 Prometheists and carpets. Mechanical dogs, “knights” with light rifles and energy blades, small harmless Unggoi – ninety percent of the time we will shoot these creatures. The local “boss” of the overseer will generally be asked to kill five times during the game.
Halo 5 – This is a shooting gallery, and a shooting range with old targets. Although opponents have become much faster and more deft, sometimes the gameplay seems quite monotonous – nevertheless, another ten hours to constantly fade from familiar enemies from the acquaintances of the “guns” a little tiring. IN Call of Duty, For example, this problem is solved using endless cut scenes and QTE, built into the gameplay. IN Guardians There are videos, and they are set perfectly, but dilute the gameplay, which develops according to the scenario “clean the terrain and go to the next location”, they cannot do.
IN Halo 5 There are several fresh ideas, such as an episode with a run on the vertical surface of the “guard”, but there are extremely few of them. What 343 Industries It succeeds unequivocally well and that even diversifies the adventure is graphics. The high -tech design of spacecraft and stations is replaced by excellent surroundings of the Sanghelios and Meridian planets. Locations are distinguished by a friend from a friend and pleasantly surprise the verified style and clarity of textures.
Together to walk together ..
Pass Halo 5 It is possible in a cooperative. True, the joint regime is available exclusively through the Xbox Live service – it will not be possible to play a new part with friends for one TV. If you do not find comrades, their place will take artificial intelligence.
IN Guardians never for all the passage we will not remain alone. Both Locke and Chifa are constantly accompanied by a group of three fighters, which in every possible way demonstrates its usefulness and involvement in the battle of the battle. If the skills of our colleagues raise questions (out of a dozen enemies running around enemies, they will be able to shoot one at best), then they cope with the function of insurance perfectly. Boodles are well distracting the enemy’s fire on themselves, and if the protagonist receives a critical wound, they, regardless of fear and danger, run to the hero and put him on his feet.
The emergence of companions is a rather significant innovation affecting the perception of battles, which now seem more massive and large -scale. We can give the group orders like “take this position”, “kill that monster” or “raise this weapon”.
Lovers of multiplayer Halo They may have fun in the “Arena” and “conflict zone”. If the first is quite prosaic and is a standard command Deathmatch, then the second is a real reason for the pride of developers, because in it, according to them, they combined all the best that was in the series Halo. In the “conflict zone” teams fight for key points on huge cards. Holding them, they get glasses. However, in addition to people, enemies and allies under the control of computer intelligence participate in the battle. Unfortunately, due to technical problems, I could not try out the multiplayer in the press, but in the video review we will definitely talk about it in more detail. The material is already available or is about to appear in the corresponding section.
Halo 5, Of course, a conveyor product that uses many cliches as a series Halo, and other modern shooters. But a rather high quality product. Although the campaign is poor on fresh solutions, it is set very good. In addition, in the fifth of the battle, they seem even more ambitious than before.
Pros: battles became larger and dynamic;diverse level design;Cute graphics.
Cons: lack of new ideas;in some places a single campaign is boring.