The ash blond, which determined the face of the satirical 3D shutters in 1996, rested on his laurels for so long that during his absence the balance of power has changed dramatically. In 2001, the successful imitator Duke, Sam Stone, climbed the stage, and very quickly and naturally pulled the attention of all lovers to let go of a toilet joke above the corpse of a lifted monster in two.
Sam, as it should be true brunettes, was a little more intellectual, some of his reprisals could be called thin, he did not suit massive urination and generally behaved more restrained. But when it came to the fight, he arranged such a genocide that Duke could not grieve even in nightmares.
Croteam made a reference meat shooter, which, no matter how strange it sounds, so no one could. Fast and bloody, funny and slightly untidy-Serious Sam: The First Encounter is still the best bloody booth with the first person. Even the creators themselves failed to repeat the success. In The Second Encounter, they managed to take the same height, but already in Serious Sam 2 staged a hopeless caramel Shapito.
White and black
After that, there were six more years of meaningless expectations that Duke would come and demonstrate all the charms of Sadomaso with aliens. What came of it, we all well remember: except for Sam, there was no one to hope for.
And meanwhile, strange metamorphoses were happening with Sam. On the one hand, Croteam told how they rowing with all their might to the origins and want to arrange a Massakr in the spirit of The First Encounter. On the other hand, they showed Sam from extremely unusual angles. The hero changed his style, ceased to be like a pumped porn actor, and most trailers were simply boring: in the worst case, they showed one on one, at the best – Sam's fight with a dozen opponents. The game, we recall, is a prequel, telling about the events that occurred shortly before the hero drew into the “key to eternity” and went to exterminate the minions of the mental in ancient Egypt.
[[Bullet]] Local shaitan with a magic slope-UGH-ZAN. Not too original, but certainly one of the hefty bosses in this part of the galaxy.
The fears began to creep into the fact that Sam, for the sake of fashion, was turned from a shirt-penet into a character with a deep spiritual organization and a difficult fate. There is nothing wrong with the approach – in the end, it was this feint in cinema that allowed him to pull out Bruce Wayne and many other characters from the grave of Bruce Wayne, who stuck at the age of the teenager’s age -related life – but not with Sam … Games that make a serious mine, sorry after Tautology, with a bad game, is already a lot now, but funny, reckless shooters will.
The devil is not so terrible
The start of the game arouses the most terrible fears. Sam grumbles something under his breath, he jokes strainedly, as a small child rejoices at the found sledgehammer, continuously talking in the walkie-talkie-in general, he does anything, except what you expect from him.
The opponents are terrifying, and of those that there are, at least some interest I only represent the gnar-they fervently fall apart from a well-aimed blow to the skull; Having gotten off, you can tear out to Gnar the only eye and throw it into someone else. The rest of the fauna is thin, stupid, aptly sits in Sam from afar and does not meet in large crowds. It’s scary to say, but the first missions Serious Sam 3: Bfe resembles a wild and inept parody of the Call of Duty series, where infantile aliens starred in the role of people. Even the scenery and color scheme are similar. Sam is driving along the narrow streets for a long time, forced to dodge the lasers, press the buttons and only occasionally allow you to shoot-notice, from afar-a dozen or two enemies.
[[Bullet]] At some points, the game looks too gloomy and realistic.
It looks so wild that you want to delete the game and forget about it forever. It is important not to succumb to emotions and reluctantly to endure the first hour. We don’t know if by tragic accident, by evil irony or by prior conspiracy (if so, we applaud standing), but Croteam managed to make the beginning as faceless and amorphous as, probably, not a single level of the second, worst part of the game.
But then the developers, as if apologizing for a simple one, cut such a drive that “oh, mamo!". Sam should get a machine gun and double -barreled, as close streets are pushed out first to rather large areas, then to huge stadiums, and then to immense deserts and prairies. Monsters jump in packs, gradually go into herds, herds and, finally, begin to flow a living river, like the antelopes of the Gnu during migration.
In the face, in the eye
Here you need not to get lost: collect cartridges in time, look for first -aid kits (yes, the game is old -fashioned and refuses to restore the hero’s health automatically), choose the right weapon for each type of enemies, hide in a shelter in a timely manner, retreat, go from the flank, beat, shoot, set fire, bomb , destroy, tear with your hands ..
From approximately the third mission to the very credits, the game turns into the very Serious Sam, which we loved in 2001. At this moment, you understand that in ten years Sam has not aged at all. Simple and clear mechanics is still relevant and works great. Moreover, it is the banal “kill them all” – with blood, with meat, with squeezing the eyes and the irritation of skulls, absurd and cheerful, and not realistic and serious – so the modern game industry is missing.
[[Bullet]] Biomechanoids are damn impressed, but only lead can be fed from the hands of such creatures.
After filling the first thousand monsters in Serious Sam 3, you think about what fools were ID Software, when you decided to exchange the simple mechanics of the shooters that they still know how to do it, for the RPGs incomprehensible to them. But from Rage Could turn out to be worse than Serious sam 3.
Crushing the enemies with a sledgehammer, demolishing their heads from a shotgun, shooting from Gatling, incinerating with rockets, you involuntarily realize that this primitive essence of the game is far from as simple and primitive as it is customary to talk and think about it. That the “spinal” in it is a little more than in any, even the most measured, strategy. Just think and make decisions here so quickly that the thought literally merges with the nervous impulse, which goes from the retina into the occipital fraction, and from there to the palm of the palm, squeezing the mouse.
Game on reflexes
Serious Sam rudely and shamelessly addresses our basic instincts and uses them for its own purposes. The game then puts us in narrow dark dungeons and makes us shy away from the creatures, barely distinguishable in the light of the under -barrel lantern (at these moments, Serious Sam even becomes terrible), then releases in the vastness. When you get out along a narrow, almost vertical staircase from the crypt to the sun, you want to first hide your breath, and then, being under the open air, breathe in full breasts. Rough, primitive, but still without now the working technique, about which the developers of most games seem to have long forgotten.
[Bullet]] As soon as you learn to quickly get to the Utilracetians and spread them into shreds with explosives, it will be easier to live immediately.
Serious Sam juggles with sensations and manages to change them exactly at the moment when one one starts to bother. The penultimate level of the game is the apotheosis of the genre of "meat" shooters. Almost two hours of continuous massacre. The game is systematically, observing a strict priority, lowers all its vivaries on you, starting with primitive gnar and rackets and ending with Hnums and witches of Ahriman. It will seem to you ten times that everything is already close, but mental (to be more precise, one of its henchmen is the fourth UMh-Zan, https://lord-of-the-spins-casino.co.uk/ which plays the role of the main boss in Serious Sam) again and again to set his chain to Sam. dogs. At the end of the level, having destroyed almost two thousand monsters, you will feel squeezed, like almost two thousand lemons, but satisfied, like almost two thousand elephants. We will not talk about the final battle, so as not to spoil the feeling of those who have not yet passed the game, but it will also be remembered for a long time.
Mal spool
Unfortunately, in addition to the mass of advantages, the game collected a magnificent bouquet of small flaws and bugs. In addition to the lubrication and inappropriate seriousness of the first missions, there are protracted underground levels, stupid puzzles, primitive humor, which can only be called a humor of a seniorly.
At some levels, it is difficult to find a passage to the next location, and sometimes the game is strangely treated with triggers – in one of the episodes after a serious fight, we had to wait more than five minutes when a helicopter arrives and a script video will begin. At such moments, of course, you think that something in the game did not work and click the upload button for the last saving.
[[Bullet]] The corpses of enemies disappear quite quickly, so that they will not be able to fill up the whole earth around them.
Someone does not like the sprint mode-to accelerate, you need to pinch the Shift key. Recall that in the previous parts the hero rushed at a huge speed in non-stop mode. Someone can cry along the bright, slightly acidic gamut of the previous games of the series: Serious Sam 3 tries to look realistic for most of the time, and the monsters have fumigated part of their charm and look exactly like … monsters, and not like parodias on all monsters taken together. You can even complain about the weapon: a shotgun and especially the machine gun sound, to put it mildly, unconvincing, there is no chainsaw in the game at all.
But all these troubles are of little use, when a real knead begins on the screen – when the lead pours the river, and the corpses fall to the ground at the speed of the shot cartridges. The game manages to return us ten years ago and makes us survive almost the same sensations as when the first passage of The First Encounter. And this, you see, a lot.
After passing the game, it is especially funny to watch the rating of the game on "Metakriki". The average press score is in the region of seven, the average rating of players is closer to the nine. The situation suspiciously resembles the current state of the gaming industry in general. She had already got out of diapers, learned to walk, went to school and now she shoots cigarettes with might and main and will die in the backyard. The transitional age, when self -esteem is unusually high, youthful negativity goes off scale, and everything is old and simple in public to scold and turn his nose from it. Say, we are about ten years ago – Oh my God! -Already played enough, and now give us something more upstart, with mechanics more complicated and so that "not only spinal reflexes".
For some reason, it seems to us that almost all the reviewers received a lot of pleasure, passing the campaign of Serious Sam 3, but they were afraid to admit it and decided to scientifically explain their youthful unreasonable fear. Simple players are much more honest. First of all, in relation to themselves: they are not shy about admitting that they like the new Serious Sam, even let him play exactly the same as ten years ago.
Localization: Translating in Serious SAM 3: BFE there is nothing-dialogs are hardly a couple of pages. The main thing that the localizers should pay attention to is the selection of the voice of the protagonist. And then the nonsense just came out. Sam's rolling, sonorous, emotional voice from the original in the Russian version for some reason turned into a well-placed, perfectly verified, but soulless speech of the Dictor from some news channel. There is no feeling in it, there is no passion, no shocking. Because of this, the lion's share of jokes is perceived not as humor, but as unsuccessful attempts. Whoever says about Nikita Dzhigurdu, and his voice, which sounded in The First Encounter, perfectly laid down on the character of Stone, which can not be said about the voice of Maxim Pinsk, which Sam says in the third part.
Reigracy:
Cool plot:
Originality:
Easy to master:
Gameplay:
9
Graphics:
7
Sound and music:
8
Interface and management:
9
Waited?
Far from perfect, slightly damp, in some places glow, but absolutely reckless and still-yes, the very word is a hurricane shooter. You can not love him, but it's hard not to fall in love.
Mania rating: 8.5
"Great"